c6d2535ca0
- All projects build except Android - Android one requires you to have less than 255 characters in the .obj directory BEFORE it can compile and build correctly to the output path, no matter where it is, and this is further limited because it will repeat the full directory structure WITHIN the existing directory path for the current projects...which means i really get about 100 characters for my full dir path of the project due to the length of the full "longname" being repeated (total 2x representations in the path)...so i'm going to commit the changes, push it up, then pull it back down closer to the root of my dev drive...complete nonsense, but what can you do?
102 lines
3.8 KiB
C#
102 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Windows.ApplicationModel;
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using Windows.ApplicationModel.Activation;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Controls.Primitives;
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using Windows.UI.Xaml.Data;
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using Windows.UI.Xaml.Input;
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using Windows.UI.Xaml.Media;
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using Windows.UI.Xaml.Navigation;
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namespace FF7.Grinder.Mobile.UWP
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{
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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sealed partial class App : Application
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{
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public App()
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{
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this.InitializeComponent();
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this.Suspending += OnSuspending;
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}
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used such as when the application is launched to open a specific file.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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protected override void OnLaunched(LaunchActivatedEventArgs e)
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{
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Frame rootFrame = Window.Current.Content as Frame;
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (rootFrame == null)
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{
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// Create a Frame to act as the navigation context and navigate to the first page
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rootFrame = new Frame();
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rootFrame.NavigationFailed += OnNavigationFailed;
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Xamarin.Forms.Forms.Init(e);
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if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
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{
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//TODO: Load state from previously suspended application
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}
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// Place the frame in the current Window
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Window.Current.Content = rootFrame;
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}
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if (rootFrame.Content == null)
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{
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter
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rootFrame.Navigate(typeof(MainPage), e.Arguments);
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}
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// Ensure the current window is active
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Window.Current.Activate();
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}
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/// <summary>
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/// Invoked when Navigation to a certain page fails
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/// </summary>
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/// <param name="sender">The Frame which failed navigation</param>
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/// <param name="e">Details about the navigation failure</param>
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void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
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{
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throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
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}
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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/// <param name="sender">The source of the suspend request.</param>
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/// <param name="e">Details about the suspend request.</param>
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private void OnSuspending(object sender, SuspendingEventArgs e)
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{
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var deferral = e.SuspendingOperation.GetDeferral();
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//TODO: Save application state and stop any background activity
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deferral.Complete();
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}
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}
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}
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