c6d2535ca0
- All projects build except Android - Android one requires you to have less than 255 characters in the .obj directory BEFORE it can compile and build correctly to the output path, no matter where it is, and this is further limited because it will repeat the full directory structure WITHIN the existing directory path for the current projects...which means i really get about 100 characters for my full dir path of the project due to the length of the full "longname" being repeated (total 2x representations in the path)...so i'm going to commit the changes, push it up, then pull it back down closer to the root of my dev drive...complete nonsense, but what can you do?
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
Images, layout descriptions, binary blobs and string dictionaries can be included
|
|
in your application as resource files. Various Android APIs are designed to
|
|
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
|
directly.
|
|
|
|
For example, a sample Android app that contains a user interface layout (main.xml),
|
|
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
|
would keep its resources in the "Resources" directory of the application:
|
|
|
|
Resources/
|
|
drawable-hdpi/
|
|
icon.png
|
|
|
|
drawable-ldpi/
|
|
icon.png
|
|
|
|
drawable-mdpi/
|
|
icon.png
|
|
|
|
layout/
|
|
main.xml
|
|
|
|
values/
|
|
strings.xml
|
|
|
|
In order to get the build system to recognize Android resources, set the build action to
|
|
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
|
instead operate on resource IDs. When you compile an Android application that uses resources,
|
|
the build system will package the resources for distribution and generate a class called
|
|
"Resource" that contains the tokens for each one of the resources included. For example,
|
|
for the above Resources layout, this is what the Resource class would expose:
|
|
|
|
public class Resource {
|
|
public class drawable {
|
|
public const int icon = 0x123;
|
|
}
|
|
|
|
public class layout {
|
|
public const int main = 0x456;
|
|
}
|
|
|
|
public class strings {
|
|
public const int first_string = 0xabc;
|
|
public const int second_string = 0xbcd;
|
|
}
|
|
}
|
|
|
|
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
|
|
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
|
|
string in the dictionary file values/strings.xml.
|