Update '.gitignore' to resolve issues whereby NECESSARY FILES are not committed or recorded... #1
Reference in New Issue
Block a user
Delete Branch "seriussoft-patch-0.0.0.1-update-.gitignore-file-contents"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
---- SQL's .MDF files (necessary for web related work that's in dev and/or small/quick projects with mdf files for local easy-to-move database files with their executables)
---- GhostDoc's xml configs (necessary for any GhostDoc or SandCastle documentation work that reads from my XMLDoc files for VS projects)
---- Unity's ignoring of all project and solution level files used/necessary by/for Visual Studio and their projects/solutions (biggest problem right now)
---- Java/Eclipse's .CProject and related file extensions for any C++ code, be it manually created or automagically created (factory/auto-generation)
---- Java/Eclipse's .target file - this is a necessary file extension per Visual Studio (at the minimum) which tells VS how to order things when calling MSBuild on multiple projects (specifically, there's the .csproj project file, then the ..props file[s] for pre-csproj MSBuild instructions, and finally ..target file[s] for post-csproj MSBuild instructions)
---- MonoDevelop's *.resources (used by all manner of VS Project development (.csproj projects, C++ project files, .lib mentions, *.dl links, .vbproj projects, and more all use *.resource and/or *.resources for housing information about resource bits (such as strings, icons, images, binary data, etc... it is especially useful/necessary for Xamarin.Forms Android projects...)
Again, these are necessary for later on (planned out already), so i wanted to avoid having to build brand new repo's just to determine the .gitignore contents for each of these sections that will be used for local .gitignore files when necessary, but didn't expect them to block necessary files, and because of this, will have to start over on my work getting the Xamarin projects loaded and committed (and hopefully building..hopefully)...
OK - Merging PR