Added Mobile/Android/iOS/UWP Xamarin CS Projects

- All projects build except Android
- Android one requires you to have less than 255 characters in the .obj directory BEFORE it can compile and build correctly to the output path, no matter where it is, and this is further limited because it will repeat the full directory structure WITHIN the existing directory path for the current projects...which means i really get about 100 characters for my full dir path of the project due to the length of the full "longname" being repeated (total 2x representations in the path)...so i'm going to commit the changes, push it up, then pull it back down closer to the root of my dev drive...complete nonsense, but what can you do?
This commit is contained in:
Nate VanBuskirk
2020-01-10 00:31:52 -06:00
parent eaac71df55
commit c6d2535ca0
122 changed files with 10401 additions and 0 deletions
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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");