Added Mobile/Android/iOS/UWP Xamarin CS Projects
- All projects build except Android - Android one requires you to have less than 255 characters in the .obj directory BEFORE it can compile and build correctly to the output path, no matter where it is, and this is further limited because it will repeat the full directory structure WITHIN the existing directory path for the current projects...which means i really get about 100 characters for my full dir path of the project due to the length of the full "longname" being repeated (total 2x representations in the path)...so i'm going to commit the changes, push it up, then pull it back down closer to the root of my dev drive...complete nonsense, but what can you do?
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Any raw assets you want to be deployed with your application can be placed in
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this directory (and child directories) and given a Build Action of "AndroidAsset".
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These files will be deployed with your package and will be accessible using Android's
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AssetManager, like this:
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public class ReadAsset : Activity
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{
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protected override void OnCreate (Bundle bundle)
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{
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base.OnCreate (bundle);
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InputStream input = Assets.Open ("my_asset.txt");
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}
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}
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Additionally, some Android functions will automatically load asset files:
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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using System;
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using Android.App;
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using Android.Content.PM;
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using Android.Runtime;
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using Android.Views;
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using Android.Widget;
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using Android.OS;
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namespace FF7.Grinder.Mobile.Droid
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{
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[Activity(Label = "FF7.Grinder.Mobile", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
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public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
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{
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protected override void OnCreate(Bundle savedInstanceState)
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{
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TabLayoutResource = Resource.Layout.Tabbar;
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ToolbarResource = Resource.Layout.Toolbar;
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base.OnCreate(savedInstanceState);
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Xamarin.Essentials.Platform.Init(this, savedInstanceState);
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global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
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LoadApplication(new App());
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}
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public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
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{
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Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
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base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.ff7.grinder.mobile">
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="27" />
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<application android:label="FF7.Grinder.Mobile.Android"></application>
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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</manifest>
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Android.App;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("FF7.Grinder.Mobile.Android")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("FF7.Grinder.Mobile.Android")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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// Add some common permissions, these can be removed if not needed
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[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
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[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
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@@ -0,0 +1,50 @@
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Images, layout descriptions, binary blobs and string dictionaries can be included
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in your application as resource files. Various Android APIs are designed to
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operate on the resource IDs instead of dealing with images, strings or binary blobs
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directly.
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For example, a sample Android app that contains a user interface layout (main.xml),
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
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would keep its resources in the "Resources" directory of the application:
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Resources/
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drawable-hdpi/
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icon.png
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drawable-ldpi/
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icon.png
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drawable-mdpi/
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icon.png
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layout/
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main.xml
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values/
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strings.xml
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In order to get the build system to recognize Android resources, set the build action to
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"AndroidResource". The native Android APIs do not operate directly with filenames, but
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instead operate on resource IDs. When you compile an Android application that uses resources,
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the build system will package the resources for distribution and generate a class called
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"Resource" that contains the tokens for each one of the resources included. For example,
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for the above Resources layout, this is what the Resource class would expose:
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public class Resource {
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public class drawable {
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public const int icon = 0x123;
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}
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public class layout {
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public const int main = 0x456;
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}
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public class strings {
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public const int first_string = 0xabc;
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public const int second_string = 0xbcd;
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}
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}
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
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to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
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string in the dictionary file values/strings.xml.
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|
After Width: | Height: | Size: 21 KiB |
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<?xml version="1.0" encoding="utf-8"?>
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<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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android:id="@+id/sliding_tabs"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:background="?attr/colorPrimary"
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android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
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app:tabIndicatorColor="@android:color/white"
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app:tabGravity="fill"
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app:tabMode="fixed" />
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@@ -0,0 +1,9 @@
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<android.support.v7.widget.Toolbar
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xmlns:android="http://schemas.android.com/apk/res/android"
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android:id="@+id/toolbar"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:background="?attr/colorPrimary"
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android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
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android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/launcher_background" />
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<foreground android:drawable="@mipmap/launcher_foreground" />
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</adaptive-icon>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/launcher_background" />
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<foreground android:drawable="@mipmap/launcher_foreground" />
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</adaptive-icon>
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|
After Width: | Height: | Size: 4.6 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 6.9 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 51 KiB |
@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="launcher_background">#FFFFFF</color>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
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</resources>
|
||||
@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8" ?>
|
||||
<resources>
|
||||
|
||||
<style name="MainTheme" parent="MainTheme.Base">
|
||||
</style>
|
||||
<!-- Base theme applied no matter what API -->
|
||||
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
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||||
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
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<item name="windowNoTitle">true</item>
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<!--We will be using the toolbar so no need to show ActionBar-->
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<item name="windowActionBar">false</item>
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||||
<!-- Set theme colors from https://aka.ms/material-colors -->
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||||
<!-- colorPrimary is used for the default action bar background -->
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||||
<item name="colorPrimary">#2196F3</item>
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||||
<!-- colorPrimaryDark is used for the status bar -->
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||||
<item name="colorPrimaryDark">#1976D2</item>
|
||||
<!-- colorAccent is used as the default value for colorControlActivated
|
||||
which is used to tint widgets -->
|
||||
<item name="colorAccent">#FF4081</item>
|
||||
<!-- You can also set colorControlNormal, colorControlActivated
|
||||
colorControlHighlight and colorSwitchThumbNormal. -->
|
||||
<item name="windowActionModeOverlay">true</item>
|
||||
|
||||
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
|
||||
</style>
|
||||
|
||||
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
|
||||
<item name="colorAccent">#FF4081</item>
|
||||
</style>
|
||||
</resources>
|
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